I was just wondering iif Mrs Claus actually makes cookies? I would love a make up set and a little stuffed animal, and Air Pods. My name is Camryn and I'm seven years old. Can I have a drone and a glow iin the dark RC car please. How are you doing? My name is Bailey, I am seven years old. Can I please have LOL Dream Kit and a fluffy toy kitten? Merry Christmas! My name is Addison and I am eight years old.ĭid you like my snow flake cookie and how do your reindeer fly? I am eight years old. Other scenery like staircases, curbs, toys, and plants also fit in correctly and look realistic.What kind of cookies do you like, and do you like dogs? I want for Christmas a Pop It and a Squishie. While racing around you’ll encounter "real" cars that loom impressively over the RC racers, you can even speed underneath them. One challenge faced by games that aren’t set to "normal" scale is making the size of the game world believable. The backgrounds throughout the game are also rich and detailed. Weapon effects are smooth and lots fun to watch - I love firing the bottle rockets just to watch them go off. The animation of the cars is great - details like the antennas bouncing as cars take sharp turns and the wheels reacting to your steering really help bring the game to life. Players have already started posting tracks on the web, so even if you get tired of the courses included in the game there’s plenty of action available. Re-Volt also includes a complete track editor.
Some stars can be snagged with the basic models you start off with, but others will take the more powerful cars you can unlock as you progress through the races. If you get tired of racing you can take a spin on the stunt course and try to grab bonus stars. Another turns your car into a ticking bomb - if you touch another car before it goes off they become the bomb, but take too long and you’ll be blown into the air and delayed while your opponents race by. There are even some booby traps - one powerup lets you drop a decoy that looks just like the other powerups, but explodes when any car touches it. You can also arm your car with powerups ranging from bottle rockets to water balloons to attack and slow your opponents. Unlike real life broken bumpers, drained batteries, or faulty wiring won’t stop the fun. It's slightly above-average.Īcclaim has added a few twists to the game.
#Old rc car game plus
Plus it has a cool track editor and lots of cars, tracks and other stuff to open up. Its graphics and frame-rate are decent (except the medium-res mode), and the multiplayer stuff is a lot of fun. Thing is, even with all of this, RR isn't a terrible game. Sure, you'll end up winning if you stick with it, but the annoyance level in the early stages of this game are much higher compared to other racers. Usually this sort of thing is welcome, but when you throw in confusing tracks that often double-back on themselves, you have the ingredients for some frustrating and confusing gameplay. Courses have tons of obstacles and corners to get caught up on, and dips and ramps that'll flip you on your back like an incapacitated turtle. On the other hand, the realistic RC car physics and control often make play time more tedious than anything else. It's cool how you can drive around on neighborhood streets and in a closed museum, etc. On one hand, the real-world environments in RR are a blast. And while Re-Volt Racing isn't a terrible example of an RC Racer, it's not stunning. The tricky part is making a game of this nature play well. From a conceptual standpoint, a video game where you race little RC-type cars around real-world environments works really well.